Welcome to the language of education. As a new teacher, you’ll be asked to participate in a number of meetings and discussions where some of the terms used may get stuck in your throat, while they practically roll off an experienced teacher’s tongue.
The tech terms below obviously won’t be new to you on a personal level—technology today advances and evolves almost daily—but as you head into the classroom for the first time, this “vocabulary review” may be a nudge to help you understand how to apply them to a school environment and to your students, some of which may be as young as five years old.
The development and constant evolution of digital media has influenced all walks of life—and education is certainly no exception. Students today live in the age of Information and Communication Technology (ICT), but not all schools are comfortable integrating ICT into classroom processes.
It’s important to remember that ICT integration refers to both using technology as a tool by teachers to enhance teaching and by students to enhance learning.
In this Teachers Media International video, Special Needs: Using ICT, a self-confessed technology novice explores using ICT with special needs students.
Whether you’re an avid Facebooker or a casual Tweeter, there’s no getting around it—social media is fully integrated into our everyday lives. Students are no exception.
As the cliché goes, “If you can’t beat them—join them!” Check your school’s social media policy first, and then see how you can use these online communication forums to share information, ideas, and lesson plans in your class. Here are a few ideas to get you started:
- Encourage students to share work socially through a variety of platforms — Flickr, Twitter, Instagram, etc.
- Use hashtags to “speak” to your students on Twitter—you can remind them about deadlines, provide links to videos, or create a classroom hashtag to form an online community of your students.
- Introduce a class blog whereby each student must contribute throughout the year.
- Use Google hangouts or Skype to check in with students face-to-face or connect with classrooms in other parts of the globe.
In this Teachers Media International video, we explore the risks and benefits of using social media in the classroom. What tips would you add?
For centuries, the word “literacy” has been associated with reading and writing. But in today’s age of technology, our information is woven through a web of media technology—thus creating a new term, Media Literacy.
Media Literacy is defined as the ability to access, analyze, evaluate, and create media, allowing us to better understand the complex and confusing messages we receive from television, radio, the internet, newspapers, magazines, books, billboards, video games, music, and all other emerging forms of media.
It is also the 21st century approach to education—an effective and engaging way to apply critical thinking skills to a wide range of issues and subjects. To see media literacy in action, check out these Teachers Media International videos for teenagers and experts.
Whether or not you’ve jumped on the Pokemon Go bandwagon, the reality is, students have fully embraced their search for Pikachu in what is perhaps one of the most viral examples of gamification—which is essentially the integration of games for the purpose of learning.
Studies show that computer games can support curriculum, provide lessons in understanding how to win and lose, provide a forum for leadership, develop small and large motor skills, help students focus, and promote creative thinking. Impressive, right?
In this Teachers Media International blog post we looked at how educators can learn from Pokemon Go, but of course, there are many different games to choose from, including Microsoft’s Mine Craft. Pick the game that fit with your school’s policies and are appropriate for your students and get learning!
Got it? Great! Now head into the classroom with these terms securely on the tip of your tongue.
~ The Teachers Media Team